A downloadable game for Windows and macOS

Suuna has had a bad day. First she has problems finding her friend during a game of Hide and Seek and on top of that she gets trapped in a vast underground maze with lots of tricky puzzles. Only you can help her getting out of that misery! Grab yourself a pen and a piece of paper and start drawing a map of your path through the maze, because there is none in the game! Or mark the walls with your chalk ...

Fully voiced story in german with subtitles in english and german. Compatible with XBox360 Controllers on Win & Mac.

smøl hold consists of Steven Sobkowski, Mary Hennings, Oliver Kniejski and Luisa Philipp. This game is the result of 10 months work for the course mediaproject at Beuth University of Applied Sciences Berlin. It has been updated with several improvements since its initial release.

Music by Eddy Toreal (Facebook |  Soundcloud)


More information

Published 27 days ago
PlatformsWindows, macOS
Release date Feb 08, 2017
Authorssmøl hold, evilco
Tags3D, adventure, Atmospheric, Exploration, First-Person, labyrinth, maze, pentomino, walking-simulator
Average sessionA few hours
LanguagesGerman, English
InputsKeyboard, Mouse, XBox 360 controllers


Disoriented WINDOWS 189 MB
Disoriented MAC 280 MB


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Mac: Critical flags are corrupted when you exit after entering the 'tomb' but before the fall.

had to wipe ˜/Aplication Support/unity.smolhold.Disoriented just to get the game back into a playable-state.

Hi SkyCarger, Thanks for your feedback!

I was not able to reproduce your described bug. Could you please elaborate more on the circumstances and on the resulting error? At which point exactly did you exit the game (during or after searching for the flashlight)? Did you exit the game using the ESC menu or did the game crash? What exactly happened when you tried to start the game afterwards (which point in the startup did you reach, error message)? Maybe you can send us your logfilev via mail (mail@smolhold.de), you can find it under ~/Library/Logs/Unity/Player.log. Thanks in advance.

I hope that you are able to enjoy the game after this hiccup :)

I had exited via CMD-Q while in the first tunnel and when I went back to playing, the flashlight was turned back off and it didn't respond to "R".

attempting to 'fix' it by new game first resulted in the tunnel being inaccessible (I presume a leftover anti-escape block it should have deleted) and in subsequent new games WASD never activated, making the first tree 'inescapable'.

I think new game needs to be a bit more thorough in what it deletes.

Thanks for the reply! Since we all are used to quit games via the menu, this issue never came up ;) Quitting this way circumvents saving your most recent progress. We are going to fix the behaviour for alt+F4 and cmd+q and address the issue with the intro section in the next update. Since then, please use the menu to close the game :)

I already suspected it was something like that.

on another note: I'm having problems with 'grabbing' the sliding stones.
When I pull grip is too easily lost, frequently resulting in the stone sliding back to where it was. (really annoying when I need to pull a stone pushed against another)
and pushing doesn't work if I'm practically against the stone.
solving both would improve the laser puzzles immensely 

I have to agree, the way the stones behave is not the best possible solution. These annoying little hitches have been there for quite a while and we got pretty used to them (testing your own games makes you blind for the obvious). I'll try to address these issues soonish. Loosing the grip comes from looking around while moving the stone, this should take quite a bit of restructuring. The push problem revolves around the handling of stone collisions and the movement of the player object and should be easier to fix. Thanks for the input!

Meanwhile, please stare manic at the sliding stones while pulling and keep your distance ;)